If you Build It…My Current Campaign If you want to start at the beginning

The party hustles their buns to get to the station and find that they only have a few minutes before the Lightning Rail Train is scheduled to depart. They approach the ticket booth and quickly remember the riff given to them by the Nadir city council, using it to pay the huge sums required to ride. Not even sure where they are going they rush out to the platform to see the train starting to slowly move as it picks up speed heading out of the station.

Lightning Train of Eberron

The train picked up speed as the party starts to look around the rear car. They mark their way forward through the passenger cars to the dining car the other passengers looked rather shocked and mildly annoyed at the interruption of their various meals but the dirty, sweaty and painfully informally dressed group.

Just as a group of four Dragonborn rise from their seat at the same time looking to address our party of interlopers they whole train shudders and throws the entire contents of the room toward the front of the car. Anything not attached to the car itself flies ten feet forward. The party manages to make all their DEX saves and stay on their feet with only minor damage from some broken glass. 

Looking out the windows to try and find out what is going on and spot around nine or ten Wareforged riding horses, along with a handful of Halflings flying around on large birds, all shooting various weapons at the train in an effort to slow the train enough to gain a way onboard. Looks like they are smack in the middle of a train robbery.

Next Part 11 – “Missed him by that much” – Maxwell Smart


If you Build It…My Current Campaign If you want to start at the beginning

The two ships were locked together in the air, shaking and spiralling down at an alarming rate of speed.

One of the things you should know about the magically powered flight is when two ships collide it is very similar to two water sailing ships. Many things could cause your death, fire, the enemy, falling ship rigging, however, instead of a chance of drowning should you be knocked overboard, you instead get an opportunity to plummet to your death. dw fallingRemember it is not the fall but the amount of fall with an abrupt landing that kills you.

The party engaged in battle on the deck found that the ship made for very difficult terrain as it rocked back and fouth while tilting up and down like a carnival ride has gone mad.   Circling around the two ship battle were three small Skiffs, they each held four attackers and one person controlling the Skiff from the rear seat via a rudder. As the Skiffs closed range the soldiers aboard would fire flaming arrows at the rigging, onto the deck or into the crew. WIth the level of flame and smoke increasing, Through all the havoc Tluth managed to see a figure the size and shape of Nameless leap on to one of the Skiffs, tossing the soldiers overboard and turned to begin racing away from the battle. Tluth yelled at his party for someone to stop the escaping quarry. Bane realizing how easy it was to commandeer a Skiff took it upon himself to leap to one of them as they passed him, knocking the soldiers off in the process and with a little fancy sword working sent the body of the pilot right behind them.  The ground was quickly approaching the two intertwined large vessels and a wreak was inevitable. The rest of the party took this opportunity to join Bane on his newly acquired transport. They were in pursuit of their target once more when a wildly fired harpoon from one of the main ships hit the rudder of the parties Skiff and they began losing altitude and speed.  The two large vessels hit the ground with a sound that could wake sleeping gods as they both exploded into balls of flames.

The party clear of the blast zone turned to pursue their target and could see Nameless’s Skiff flying at full speed pulling ahead towards a Lightning Rail Station. The parties Skiff gave up the goat about 10-12 miles from the station and the party start walking.


With the sun rising they could see the parched lifeless plain they were in the middle of the only thing visible for miles was the train station out here in the middle of nowhere. The party could now see the arrival of one of the famous Lightning Rail Trains and they picked up the pace as they were sure Namless would board the train to get away.

Next Part 10 – “Get on board they’re outward bound again” – Jonny cash

Ditch the wilderness maps!

Theatre of the mind works so well if you are not into running a tactical battle game. I like to have images to show my party. I try to find pictures on the net or if I am using a module I will use those to help inspire the players’ imaginations.


I love maps, I really do. I wish I could cover my walls in all sorts of different maps. I could happily cover my sitting room walls in different maps of the world, my bedroom in all the fantasy maps full of endless forests, and my toilet with favourite dungeons. The thing is though, I don’t much like using maps when I’m running D&D.
As soon as the map his the table I feel like we’ve all taken a step out of the RPG and are instead playing a tactical travel game. That leaves me having to work twice as hard to describe the journey because in the player’s heads they are moving 2cm along a piece of paper. Or worse, from hex 0305 (forest) to hex 0404 (hills).
There is an alternative. Lets call them spoken maps. In the real world we call them “directions” but that might be…

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